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The Enigma Project Team Building Day     More Info
team building dayIn this team building day we have designed a range of original activities to provide a unique and modern approach to the development of individuals and teams within the business environment.

We use the exciting world of international espionage and the work of Secret Agents as a theme for tailor-made events. With groups of 5 upwards and a duration of 2 hours to 3 days, we have the experience, equipment and flexibility to create events according to virtually any brief.

This espionage theme event is designed for hotels, conference centres and meeting venues virtually anywhere, both in the UK and worldwide.

“The feedback on the Spy Games part of the conference was outstanding, which is a testament to both the quality of the games and to the excellent organisation from you and your team.”

Dave L. Conference Organiser, Lloyds TSB.

The Enigma Project Team Building Day £POA
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Car Chase: Use your skills to drive the Aston Martin Vanquish remote control cars and avoid the enemy agents trying to run you off the road!

Agents International: Teams test their knowledge by identifying the border outlines of 20 nations, and flags and symbols from around the world.

Brief Case: Agents attempt to crack the code for a brief case; open it, and the money inside is theirs!

Safe-cracker: Only the best secret agents can crack a safe open under pressure. Teams will need to work fast to find the combination and get the key to the secure box for their reward.

Sniper lane: Each agent shoots a lightweight sniper rifle with telescopic sight, requiring skill and patience to hit the target.

Agents in Disguise: Teams must get as many photos as possible from the list of disguises – gardener, cleaner, juggler, bank robber, and so on. With digital cameras and their imagination they’ll have 15 minutes to go ‘under-cover.’ These can be shown as a slideshow presentation at the end of the event (and a CD of images provided) at an extra cost of £120.

Minefield breach: Teams have to successfully negotiate their blindfolded colleagues through a minefield, with the option of using UHF radios to communicate.

Laser challenge:Can you avoid the laser alarm systems as you stealthily cross the room and collect the reward for your efforts? Can you then get away without breaking the beams as the clock ticks away?

Spy Gadgets:Teams must plant a bugging device and listen to a private conversation to gain vital intelligence. Covert cameras can also be used to collect video evidence of enemy agent activity.

Axe throwing: After a short period of instruction, each agent will test their throwing skill using specially made axes, always under expert supervision.

Target shooting: Using automatic pistols and sub-machine guns, agents show mental agility and skill to shoot targets under close safety supervision.

Code breaking: A 15 minute challenge where agents decipher a series of cryptic clues to work out the correct sequence of wires to disconnect on an electronic ‘bomb’. Tension builds as the agents work against the digital clock and sound effects.

Radiation: Teams must work together to move unstable radioactive fuel rods into liquid nitrogen containers. Protective clothing and handling tongs will be provided and there will be strict time limits set for exposure to the radiation!

I.D Parade: Teams test their recognition and memory skills naming a portfolio of movie stars from all the action movies.

Photo-fit: Having witnessed enemy agents caught on CCTV, teams must re-create their images using facial photo-fit techniques.

Booby Trap: In an outdoor area, teams must make their way along a route booby trapped by enemy agents. They will need good observation and communication skills to avoid the tripwires and make it through safely.

Dead Letter Box: A lateral thinking problem that creates lots of discussion and ideas, where teams use equipment to solve a sequential puzzle and retrieve a locked cash box left by a friendly agent.

Usual Suspects: A mini Spy murder mystery, where teams have to assess the clues and evidence, examine the case file and statements, examine the detail and exhibits, and then identify the villain. Great for generating discussion within the group.



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